Project Info
Date: January 2026 - Ongoing
Team Size: 16
Studio: No Pulse
Engine: Unreal 5
Synopsis: A first person, psychological horror game where the protagonist, Cristina, a death row inmate, is trapped and isolated with a monster that hunts her down. However, Cristina must lure and use the monster to her advantage in order to escape.

My Contributions
Main:
I was responsible for creating and designing the lab exterior based on the interior of the lab for both immersion and create a sense of imposition.
I created and designed the dock used in the final cutscene.
I assisted with the catwalk by properly aligning them, placed support beams and clean it up to help with immersion and realism.
Lastly, I created the additional buildings in the outdoor.
Secondary:
I voice acted one of the scientists, Dr. Cornell, in log 2.
I helped a little with marketing by recording gameplay for our social media.
I assisted with adding props to the lab and inside the prison.
Also, I was temporarily responsible for redesigning the prison, but due to time and scope, it wasn't able to be fully implemented.
