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Project Info

Date:  January 2026 - Ongoing

Team Size: 16

Studio: ​No Pulse

Engine: Unreal 5

Synopsis: A first person, psychological horror game where the protagonist, Cristina, a death row inmate, is trapped and isolated with a monster that hunts her down. However, Cristina must lure and use the monster to her advantage in order to escape. 

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My Contributions

Main:

I was responsible for creating and designing the lab exterior based on the interior of the lab for both immersion and create a sense of imposition.  

I created and designed the dock used in the final cutscene. 

I assisted with the catwalk by properly aligning them, placed support beams and clean it up to help with immersion and realism.

Lastly, I created the additional buildings in the outdoor. 

Secondary: 

I voice acted one of the scientists, Dr. Cornell, in log 2.

I helped a little with marketing by recording gameplay for our social media.​​

I assisted with adding props to the lab and inside the prison. 

Also, I was temporarily responsible for redesigning the prison, but due to time and scope, it wasn't able to be fully implemented.

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Gameplay Trailer

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