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A little about me

Hi, I'm Erianna Hilliard, born and raised as a military brat with just my mom and 4 siblings. All my life I had been moving around, driving and living across different states, and now living in the state I consider home, New Jersey.

Since I was three years old, my uncle put a controller in my hand and I haven't been able to put it down since. ​One of the first few games being Patapon, Little Big Planet and Mortal Kombat, which has helped shape my love for games at a young age.

I knew that I wanted to do something in game development, so I applied to Champlain College after they had reached out to me via email. My time there really helped shape who I wanted to be as a developer and my passions/skills. Graduating class of 2026. 

My favorite genre is horror/survival horror, and am a huge fan of big titles like Resident Evil, Silent Hill, Dead Space and Outlast. I'm also a fan of The Last of Us, Uncharted, Tomb Raider, FNAF, BloodBorne and Lies of P. 

 

I also love other indie games like Mad Father, The Witch's House and IB from RPG maker, and others like the Walking Dead, Mouthwashing, Fran Bow, Amensia, Fatal Frame and many more. 

Design Skills

Level

 

A passion for creating maps and layouts​, complex structures/buildings, and logical spacing and pathways for players to explore. I want the levels I create to make sense and connect together seamlessly that leaves players interested in exploring their environment, and leading them on the right path without confusion. 

Narrative

I enjoy writing and design characters, dialogue and story arcs. I also enjoy writing and creating creature/monster designs, worldbuilding and choice-based decisions. I personally prefer to write tragic, dark and horror-esque themes, but I am comfortable with writing more lighthearted themes, characters and environments.

Gameplay

I enjoy writing and creating gameplay elements that revolve around player movement, balancing and both player and enemy attack patterns. I strongly believe that player experience is top priority when keeping these in mind, and have no problem with constant testing and player feedback.

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